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Sfml/graphics.hpp Download For Dev C++
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C++ Sfml Game
- virtualvoid ChangePosition(Vector2f xy) abstract;
- virtualvoid SetPosition(Vector2f xy) abstract;
- };
- struct IScale {
- virtualvoid ChangeScale(float xy) abstract;
- virtualvoid SetScale(float xy) abstract;
- virtualvoid ChangeAngle(float xy) abstract;
- };
- struct IDraw {
- virtualvoid Draw(RenderWindow& window) abstract;
- class Shape :public IMove, public IDraw, public IScale, public IRotate {
- Color color;
- Vector2f scale;
- public:
- //------------------------------------------------------------------------//
- Shape(Vector2f position): Shape(position, 0.f){}
- Shape(Vector2f position, float angle): Shape(position, angle, Vector2f(1.f, 1.f)){}
- Shape(Vector2f position, float angle, Vector2f scale): Shape(position, angle, scale, Color::Blue){}
- Shape(Vector2f position, float angle, Vector2f scale, Color color): color(color), position(position), scale(scale), angle(angle){}
- //------------------------------------------------------------------------//
- this->color = color;
- Color GetColor()const{
- }
- //------------------------------------------------------------------------//
- this->SetPosition(this->GetPosition()+ xy);
- void ChangePosition(float xy) override {
- }
- this->position = xy;
- void SetPosition(float xy) override {
- }
- return this->position;
- //------------------------------------------------------------------------//
- this->scale = xy;
- Vector2f GetScale()const{
- }
- //------------------------------------------------------------------------//
- this->angle = xy;
- float GetAngle()const{
- }
- //------------------------------------------------------------------------//
- }